![]() ![]() ![]() This is especially true for Wasteland Explorers. It may also decrease the amount and severity of damage taken when the dweller is physically attacked, such as by a Deathclaw, which makes Agility one of the more obvious choices for cross-training dwellers. ![]() In addition to being integral to food production, Agility also factors heavily in both combat sides - taking and giving damage. The core stat for dwellers assigned to Food-producing Rooms. It is not entirely clear what effect this stat has outside of the science production elements in the game, however we have noticed that Wasteland Explorers with higher Intelligence Levels seem to obtain an overall better quality level for loot. The core stat for dwellers assigned to production of Stimpacks and Radaway. It also directly influences the success rate of DJ's in attracting new dwellers from the Wastelands. The primary function of this stat is to shorten the amount of time that is required before the dweller can conclude the dweller mating ritual, and thus create a child. The core stat used for dweller mating in the Living Quarters as well as the core stat for dwellers assigned to the Radio Station. The core stat for dwellers assigned to Storage Rooms.Įndurance appears to have a direct impact on how fast or slow the dweller gets radiation sickness, and may mitigate the amount of damage taken when the dweller is attacked. ![]() Perception appears to contribute to the effectiveness of the dweller during defense scenarios in placing their shots better when using weapons, which has an overall improving effect on combat. The core stat for dwellers assigned to Water-producing Rooms. Strength also factors in to how much damage that the dweller will take when they are attacked, so as you can see Strength is not just useful for Power-producing dwellers! ![]()
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